project - Project Lead
A real-time AR laser tag system combining physical hardware, multiplayer gameplay, and multisensory feedback.
I designed and engineered an augmented reality laser tag system that integrated physical hardware with Unity-based gameplay, using MQTT for event synchronization and haptic feedback to strengthen responsiveness and game feel.
Engineered a real-time multiplayer AR gameplay system using MQTT for event synchronization.
Integrated custom haptic feedback through hardware-triggered phone vibration.
Structured interaction logic to maintain consistent gameplay across components.